A PastPresence line

Echoes Projects

Every place is full of voices that stopped being heard. Echoes builds public installations in which visitors talk with them: figures from a region's history, labor, folklore, and memory, authored from the record and housed in objects made of the local material. Built for museums, cities, hotels, and libraries.

Status

First commissioned installation in development: Echoes of Indiana. Additional regional concepts are in preliminary planning.

What it is

Echoes lets visitors speak with researched, authored presences from a place's history, folklore, literature, labor, and public memory. The institution defines the place, the archive, and the voices. The visitor asks the questions.

Each installation is a prepared encounter rather than a static exhibit. It pairs a conversational system, period-appropriate voice synthesis, and an expressive avatar layer with a physical object designed for the setting it inhabits.

How a visitor uses it

A visitor walks up. The idle motion resolves, and a menu of voices appears. Depending on the site, the roster holds named historical figures, composite regional archetypes, voices of local lore, and living figures where permission has been granted. The visitor chooses, and the conversation begins.

There is nothing to install and nothing to learn. Speaking is enough, and the figure answers from its own time and its own sources.

Concept render of three visitors before a carved stone monolith in a hotel atrium, reading a glowing menu of voices for Echoes of French Lick and West Baden.
Concept render. Visitors at the menu of a monolith form proposed for French Lick / West Baden, choosing a voice.

Forms of apparition

The same presence runs across a ladder of physical forms, from a counter screen to an architectural commission. A venue chooses the shape the apparition takes in the room; the frame, enclosure, material, and idle state are part of the work itself, not packaging around a monitor.

01

The Flat Surface

Desktop or counter · 13 to 32 in

The presence on a desktop, counter, or web screen. Voice or touch interaction. Best for a first proof, a front desk, a classroom, or a donor preview.

02

The Framed Portrait

Wall-hung · portrait scale

A framed display that reads as a picture until it speaks. The frame and finish are matched to the room. Suited to lobbies, reading rooms, and galleries.

03

The Lit Niche and Vitrine

Cased · tabletop to full height

The presence inside a lit case or alcove, in the furniture language of the museum. The glass and the light are part of the work.

04

The Cabinet

Enclosed object · collection scale

A closed body that holds the presence the way a reliquary holds its object. Built finish, hidden service access, a defined moment of reveal.

05

The Glasses-free Kiosk

Freestanding · 1 to 2 m

A dimensional presence visible to the unaided eye. No headgear, no instructions. A visitor walks up and the figure is simply there.

06

The Monolith

Architectural · 1.5 to 3 m and beyond

The custom architectural object in regional material: Indiana limestone, French Lick brick, or the stone of another region. Permanent commission scale, designed for its site.

07

The Worn Experience

Headset · room scale

Spatial work seen through a headset. The setting itself becomes authored: sculptural animation surrounds the visitor and resolves into a presence.

Spatial animation study. A barn owl over a sculptural relief, captured in headset.

Idle state: the living object

Between conversations, the installation remains visually alive through regionally authored abstract motion: stone, water, light, pattern, paper, smoke, or other local material cues.

In museum and nonprofit contexts, the idle layer stays purely atmospheric. In commercial hospitality contexts, it can support carefully designed sponsor or partner moments. These are custom authored, not generic digital signage.

Support and graceful failure

Every Echoes installation is scoped with a fallback ladder from the start. If the live conversational system is unavailable, the piece degrades through defined modes rather than going dark.

  1. 1.

    Live mode

    Visitor speaks with the authored persona.

  2. 2.

    Degraded conversational mode

    Conversation continues at reduced fidelity if part of the primary system is unavailable.

  3. 3.

    Prerecorded persona mode

    Short authored monologues or question prompts play locally.

  4. 4.

    Idle art mode

    Regionally authored abstract motion continues so the object remains visually alive.

  5. 5.

    Maintenance mode

    Clear, dignified message for staff and visitors when the system is offline.

How a partner works with us

  1. 1.

    Exploratory call

    Site, audience, and intent. No commitment.

  2. 2.

    Site and context brief

    Architectural, historical, and stakeholder context.

  3. 3.

    Persona and archive plan

    Roster, sourcing, local review partners.

  4. 4.

    Form factor selection

    Tier and material direction matched to venue.

  5. 5.

    Production and installation

    Authoring, fabrication, voice work, install.

  6. 6.

    Launch and ongoing support

    Public opening. Support and hosting quoted by scope.

Discuss a pilot or commission

For exploratory conversations about an Echoes pilot or a site-specific commission, write to PastPresence directly.

Contact PastPresence