← The work

Real-time interactive fictions

HEARSAY

Interactive fictional encounters that take place on a computer or in a headset. The participant meets characters through a frame: a peephole in a door, a mirror, a still pool.

The Knock, an introduction.

The suite

HEARSAY is a suite of distinct experiences rather than a single product; The Knock is one of them. This is the studio's art-and-play side: game, literature, theatre, and reflection rather than instruction.

Each one is built to leave something tangible behind, on screen and off. The Knock turns the conversations into a full book, a personalized novel no two visitors share, performed back as an audiobook, while the notes slipped under the door collect on a wall of names and red thread. Character sensory packs and printed matter arrive by mail.

The Dose grounds sacred and mythological figures in the texts they left. The Doppelganger seats a visitor at a mirror and draws out the selves they did not become, leaving a case file rather than a book. Each meets its characters through a different frame. Nothing is scripted; nothing repeats.

The Knock is the flagship; access is arranged upon request. What visitors hear depends on who they ask.

The Knock, the interface in use.

The slate

The Knock poster
The Knock Mystery · History · Hearsay Live
The Dose poster
The Dose Gods · Prophets · Visionaries In development
The Doppelganger poster
The Doppelganger The selves you didn't become Live
The Trail poster
The Trail Cryptid folklore · Found footage In development
The Fare poster
The Fare Noir · Night shift · No destination In development
The Chair poster
The Chair Oral history as intimacy In development
The Booth poster
The Booth Confession without absolution In development
Read the process trespasserslog.com ↗

The Knock, up close

One experience, walked through. The occupant of a hotel room cannot leave. Characters come to the door; the occupant speaks with each through a peephole. The conversations become a book.

A visitor at a desk display choosing from a ring of characters in The Knock.
Choosing who to knock for.
A visitor in conversation with a character on a desk display in The Knock.
Talking through the frame.
A typewriter and scattered manuscript pages: the novel a session of The Knock produces.
The session becomes a novel.
A pinned wall of photos, names, and red string built up during a session of The Knock.
The wall the visitor builds.

HEARSAY is available to festivals, platforms, and classrooms.

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