← The work

Real-time interactive fictions

HEARSAY

Interactive fictional encounters that take place on a computer or in a headset. The participant meets characters through a frame: a peephole in a door, a mirror, a still pool.

The Knock, an introduction.

What it is

HEARSAY is a suite of distinct experiences, not a single product, and The Knock is one of them. This is the studio's art-and-play side: game, literature, theatre, and reflection rather than instruction. Where the rest of the work teaches, HEARSAY plays.

Each one is built to leave something tangible behind, and to exist on screen and off it. The Knock turns the conversations into a full book, a personalized novel no two visitors share, performed back as an audiobook, while the notes slipped under the door collect on a wall of names and red thread. It carries past the screen into character sensory packs and printed matter that arrive by mail.

The Dose grounds sacred and mythological figures in the texts they left. The Doppelganger seats a visitor at a mirror and draws out the selves they did not become, leaving a case file rather than a book. Each meets its characters through a different frame. Nothing is scripted, and nothing repeats.

The Knock is the flagship; access is arranged upon request. What you hear depends on who you ask.

The Knock, the interface in use.

The slate

The Knock poster
The Knock Mystery · History · Hearsay Live
The Dose poster
The Dose Gods · Prophets · Visionaries In development
The Doppelganger poster
The Doppelganger The selves you didn't become Live
The Trail poster
The Trail Cryptid folklore · Found footage In development
The Fare poster
The Fare Noir · Night shift · No destination In development
The Chair poster
The Chair Oral history as intimacy In development
The Booth poster
The Booth Confession without absolution In development
Read the process trespasserslog.com ↗

The Knock, up close

One experience, walked through. The occupant of a hotel room cannot leave. Characters come to the door, and the occupant talks with each through a peephole, then the conversations become a book.

A visitor at a desk display choosing from a ring of characters in The Knock.
Choosing who to knock for.
A visitor in conversation with a character on a desk display in The Knock.
Talking through the frame.
A typewriter and scattered manuscript pages: the novel a session of The Knock produces.
The session becomes a novel.
A pinned wall of photos, names, and red string built up during a session of The Knock.
The wall the visitor builds.

Bring HEARSAY to a festival, a platform, or a classroom.

Book a walkthrough →